ldc-tregalette/app/Models/Game.php
2023-12-15 15:53:55 +00:00

173 lines
5.8 KiB
PHP

<?php
namespace App\Models;
use App\Lib\Helpers\FileStorageHelper;
use App\Traits\Models\ActivityLog;
use Illuminate\Database\Eloquent\Factories\HasFactory;
use Illuminate\Database\Eloquent\Model;
use Illuminate\Support\Facades\Validator;
use Illuminate\Validation\Rule;
/**
* @property string $title_line1 Première ligne du titre.
* @property string $title_line2 Deuxième ligne du titre.
* @property string $picture Path de l'image d'aperçu du jeu (585px * 415px).
* @property string $picture_alt Attribut alt de l'image d'aperçu du jeu.
* @property string $picture_title Attribut title de l'image d'aperçu du jeu.
* @property string $text WYSIWYG - Contenu de la partie "jeu du moment".
* Minimum 15 caractères, maximum 32 mots.
* @property boolean $button_status Le bouton est-il visible ?.
* @property string $button_label Libellé du bouton, max 35 caractères.
* Obligatoire si button_status est true.
* @property string $button_url Url du bouton, obligatoire si button_status est true.
* @property boolean $button_new_tab Le lien du bouton doit-il s'ouvrir dans un nouvel onglet ?.
* @property boolean $published Le jeu du moment est-il visible ? 1 seul à la fois maximum
* @property \Carbon\Carbon|null $publish_at Date de publication du jeu du moment.
* @property \Carbon\Carbon|null $unpublish_at Date de dépublication du jeu du moment.
* @property-read \Carbon\Carbon $created_at Created date.
* @property-read \Carbon\Carbon $updated_at Updated date.
*/
class Game extends Model
{
use ActivityLog;
use HasFactory;
/**
* The attributes that are mass assignable.
*
* @var array<int, string>
*/
protected $fillable = [
'title_line1',
'title_line2',
'picture',
'picture_alt',
'picture_title',
'text',
'button_status',
'button_label',
'button_url',
'button_new_tab',
'published',
'publish_at',
'unpublish_at',
];
/**
* The attributes that should be cast.
*
* @var array<string, string>
*/
protected $casts = [
'button_status' => 'boolean',
'button_new_tab' => 'boolean',
'published' => 'boolean',
'publish_at' => 'datetime',
'unpublish_at' => 'datetime',
];
/**
* Perform any actions required after the model boots.
*
* @return void
*/
protected static function booted(): void
{
static::creating(function (self $model) {
self::manageFields($model);
});
static::updating(function (self $model) {
self::manageFields($model);
});
static::updated(function (self $model) {
FileStorageHelper::removeOldFile($model, 'picture');
});
static::deleted(function (self $model) {
FileStorageHelper::removeFile($model, 'picture');
});
}
// * METHODS
/**
* Manage model fields.
*
* @param self $model
* @return void
*/
private static function manageFields(self $model): void
{
self::makeStatusSense($model);
$model->picture = FileStorageHelper::storeFile($model, $model->picture, true);
}
/**
* Adjusts model status using current status and publish dates
*
* @param self $model
* @return void
*/
private static function makeStatusSense(self $model): void
{
/** @var \Carbon\Carbon|null */
$publish_at = $model->publish_at;
/** @var \Carbon\Carbon|null */
$unpublish_at = $model->unpublish_at;
$wantedStatus = $model->published;
if ($publish_at or $unpublish_at) {
$model->published = $model->planificated_status;
}
self::checkPublished($model);
if ($wantedStatus !== $model->published) {
$previousMessage = session()->get('bo.info', '');
session()->flash('bo.info', \trans(
'La publication est modifiée en concordance avec les dates enregistrées.
Pour modifier l\'état de publication, veuillez modifier ou enlever les dates correspondantes.'
) . " \n{$previousMessage}");
}
}
/**
* Getter the current status following planification dates planificated_status
*
* @return boolean
*/
public function getPlanificatedStatusAttribute(): bool
{
/** @var \Carbon\Carbon|null */
$publish_at = $this->publish_at;
/** @var \Carbon\Carbon|null */
$unpublish_at = $this->unpublish_at;
if ($publish_at and $unpublish_at) {
return $unpublish_at->greaterThanOrEqualTo(now()) and $publish_at->lessThan(now());
}
if ($publish_at) {
return $publish_at->lessThan(now());
}
if ($unpublish_at) {
return $unpublish_at->greaterThanOrEqualTo(now());
}
return false;
}
/**
* Check if there is already 1 published game.
*
* @param self $model
* @return void
*/
private static function checkPublished(self $model)
{
Validator::make(['published' => $model->published], [
'published' => Rule::prohibitedIf(
$model::where('published', true)->count() === 1
&& $model->published === true
&& $model->published !== $model->getOriginal('published')
),
], [
'published.prohibited' => trans('Seul 1 jeu du moment peut être publié.')
])->validate();
}
}