No description
Program validation verifies the shaders against current OpenGL state. So doing it in onSurfaceCreated() is not helpful, because uniforms & attributes are not set at that stage and texture is not properly initialized. Now program is validated just before the draw command is issued. |
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| .github | ||
| .idea/codeStyles | ||
| app | ||
| extern | ||
| gradle/wrapper | ||
| metadata | ||
| .gitignore | ||
| .gitmodules | ||
| build.gradle | ||
| COPYING.txt | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| Readme.md | ||
| settings.gradle | ||
AVNC is a VNC client for Android.
Features
- Material Design (with Dark theme)
- Configurable gestures
- Tight encoding
- Virtual Keys
- Picture-in-Picture mode
- View-only mode
- Zeroconf Server Discovery
- TLS support (AnonTLS, VeNCrypt)
- SSH tunnel (VNC over SSH)
- Import/Export servers
- VNC Repeater support
- Clipboard Sync with server
Screenshots
Development
Tools required:
- Git
- Android Studio
- Android SDK
- NDK (with CMake)
To get started, simply clone the repo and initialize submodules:
git clone git@github.com:gujjwal00/avnc.git
cd avnc
git submodule update --init --depth 1
Now you can import the project in Android Studio, or build it directly from terminal.
Read Architecture.kt (preferably in Android Studio) to know more about the code.
Translation
You can translate AVNC on Weblate.








